![]() Workshop adjacency also reduces the materials cost of items. The more Workshops you have the less materials it will take to manufacture items. The more engineers you have the less time it will take to manufacture items. This costs significantly more (150%), and uses some Meld, but produces the item in around half the time. Most things can be built faster by selecting the Build Quickly mode in the manufacturing dialog. While in vanilla you could manufacture an extra SCOPE right before a mission, in Long War it takes several days. Workshops do NOT increase the number of engineers! from nation requests in exchange for alien materials, equipment, corpses or captured aliens.from the end-of-the-month reward for satellite covered nations.There are only 3 ways to get more engineers: There are several key differences between engineering in Long War versus vanilla: It takes 10 days to augment a soldier, and costs 40 credits and 60 meld. A maximum of 3 soldiers can be augmented simultaneously. This becomes available after the research of Alien Biocybernetics. Augment soldiers into MEC Troopers in the Repair Bay. It costs about 20% of the item cost in credits, alloys, elerium and meld to repair an item. Opens access to the construction of your base. ![]() Allows you to manufacture weapons and equipment for soldiers (first tab), armor for soldiers (second tab), and specialized equipment for SHIVs, MECs, as well as interceptor weapons and modules (third tab). ![]() The Engineering Bay houses the engineering team, headed by Dr. ![]()
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